// PointSymmetric 0.322 // 選択した頂点のxを反転して2番目の頂点に適用(1&2,3&4...の対)。 @name "PointSymmetric" @version 2.5 @warnings @script modeler main { selmode(DIRECT); var SelPts = pointcount(); // 90/92/93 はpoint/poly countでUndoバッファを消費する @if version < 2.2 undo(); @end @if version > 2.7 undo(); @end if(SelPts < 2){ error("
Need 2 pts or More."); return; } editbegin(); var TrgVec; var c = SelPts >> 1; var p = 1; for(i = 1; i <= c; i++){ TrgVec = pointinfo(points[p++]); TrgVec.x *= -1.0; pointmove(points[p++], TrgVec); } var LastPts = points[SelPts]; editend(); selmode(USER); selpoint(CLEAR); if(SelPts % 2){ selpoint(SET, POINTID, LastPts); // 90/92/93 はeditbegin/end の後のselpoint/polyでUndoバッファを消費する @if version < 2.2 undo(); @end @if version > 2.7 undo(); @end info("
No Modified Fraction Point"); } }