// Unlock Items @name "UnlockItems" @version 2.4 @warnings @script generic generic { var CurItems = Scene().getSelect(); if(CurItems == nil) return; var ItemNum = CurItems.size(); // ItemLock()は引数無視のトグル動作 if(ItemNum > 1){ for(i = 1; i <= ItemNum; i++){ SelectItem(CurItems[i].id); if(CurItems[i].locked) ItemLock(0); } for(i = ItemNum - 1; i >= 1; i--) AddToSelection(CurItems[i].id); }else{ if(CurItems[1].locked) ItemLock(0); } return; }