// Item Visibility Bounding Box @name "ItemVis_BBox" @version 2.4 @warnings @script generic generic { var CurItems = Scene().getSelect(); if(CurItems == nil) return; var ItemNum = CurItems.size(); if(ItemNum > 1){ for(i = 1; i <= ItemNum; i++){ SelectItem(CurItems[i].id); ItemVisibility(2); } for(i = ItemNum - 1; i >= 1; i--) AddToSelection(CurItems[i].id); }else{ ItemVisibility(2); } return; }